E-learning MCQ Quiz in मल्याळम - Objective Question with Answer for E-learning - സൗജന്യ PDF ഡൗൺലോഡ് ചെയ്യുക
Last updated on Mar 17, 2025
Latest E-learning MCQ Objective Questions
Top E-learning MCQ Objective Questions
E-learning Question 1:
Which of the following are the types of Mobile Application?
a) Native
b) Mobile Web
c) Hybrid
d) Immigrants
Choose the most appropriate answer from the options given below:
Answer (Detailed Solution Below)
E-learning Question 1 Detailed Solution
Mobile Application:
A mobile application, most commonly referred to as an app, is a type of application software designed to run on a mobile device, such as a smartphone or tablet computer. E.g. google classroom, photo math, etc.
Three Types of Apps: Native, Hybrid, and Web
- Native mobile apps: Native mobile apps are designed to be “native” to one platform, whether it’s Apple iOS, Google’s Android, or Windows Phone. An android cannot be used on an iOS phone and vice versa.
- Hybrid mobile apps: These apps can be installed on devices just like native apps, but they run through web browsers. All hybrid apps are developed through the HTML5 programming language. It’s ideal for apps that primarily deliver content.
- Web apps: Responsive websites switch to a different design when they are accessed from a mobile device. Web apps are built using the most popular programming languages, but they can’t use hardware on mobile devices or be sold in any app store.
E-learning Question 2:
The increasing number of entrants into higher education has necessitated changes in our views of teaching learning. Some progressive institutions have faced this through the adoption of multimedia for teaching-learning. This means, the use of ______ for teaching learning.
Answer (Detailed Solution Below)
E-learning Question 2 Detailed Solution
The term multimedia approach to teaching-learning may be referred to as the use of appropriate and carefully selected varieties of learning experiences which, when presented to the learner through selected teaching strategies, will reinforce and strengthen one another in such a way that the learner will achieve predetermined objectives in an effective way. (Pakiam, 1986)
- Multimedia is characterized by the presence of text, pictures, sound, animation, and video; some or all of which are organized into some coherent program (Phillips,1997)
- “Multimedia is the exciting combination of computer hardware and software that allows you to integrate video, animation, audio, graphics, and test resources to develop effective presentations on an affordable desktop computer.” (Fenrich, 1997).
- Multimedia Teaching is one of the important innovations in the field of education technology to improve the process & product of education or teaching.
- Open distance learning refers to a delivery mode and teaching and learning approach that focuses on increasing access to education and training where barriers caused by time, place, and pace of learning are eliminated. Modern learning courses employ Web-based course-management systems that incorporate digital reading materials, podcasts (recorded sessions for electronic listening or viewing at the student’s leisure), e-mail, threaded (linked) discussion forums, chat rooms, and test-taking functionality in virtual (computer-simulated) classrooms.
- Thus, option 3 is the correct answer.
E-learning Question 3:
Arrange the following according to their licensing and usages flexibility.
(A) Creative Common Share Alike (CC BY-SA)
(B) Public Domain (PD)
(C) Creative Common Non directive (CC BY-ND)
(D) Creative Common by (CC BY)
(E) Creative Common Non-Commercial (CC BY-NC)
Choose the correct answer from the options given below:
Answer (Detailed Solution Below)
E-learning Question 3 Detailed Solution
The correct answer is - (B), (D), (A), (E), (C)
Key Points
- Public Domain (PD)
- Works in the public domain can be used by anyone for any purpose without restrictions.
- This is the most flexible licensing option.
- Creative Common by (CC BY)
- Allows others to distribute, remix, adapt, and build upon the work, even commercially, as long as they credit the original creation.
- Highly flexible in terms of usage.
- Creative Common Share Alike (CC BY-SA)
- Allows others to remix, adapt, and build upon the work even for commercial purposes, as long as they credit the original creation and license their new creations under identical terms.
- Ensures derivatives are also open and free.
- Creative Common Non-Commercial (CC BY-NC)
- Allows others to remix, adapt, and build upon the work non-commercially, and although their new works must also acknowledge the original creation, they don’t have to license their derivative works on the same terms.
- Restricts commercial usage.
- Creative Common Non-Directive (CC BY-ND)
- Allows for redistribution, commercial and non-commercial, as long as it is passed along unchanged and in whole, with credit to the original creation.
- Does not allow for derivatives.
Additional Information
- Public Domain (PD)
- Typically includes works for which copyright has expired, works released by the creator into the public domain, or works that were never eligible for copyright protection.
- Creative Commons (CC)
- A licensing system that allows creators to communicate which rights they reserve and which they waive for the benefit of recipients or other creators.
- There are several types of Creative Commons licenses, each with different levels of flexibility.
E-learning Question 4:
What is the full form of MOODLE, an open source Learning Management System (LMS) ?
Answer (Detailed Solution Below)
E-learning Question 4 Detailed Solution
The correct answer is 'Modular Object Oriented Dynamic Learning Environment'
Key Points
- Modular Object Oriented Dynamic Learning Environment:
- MOODLE stands for Modular Object Oriented Dynamic Learning Environment.
- It is an open-source Learning Management System (LMS) designed to provide educators, administrators, and learners with a single robust, secure, and integrated system to create personalized learning environments.
- MOODLE is widely used in schools, universities, and workplaces to deliver online courses and facilitate learning and training.
- Being open-source, it allows users to extend and customize the system to meet specific needs.
Additional Information
- Modular Object Oriented Digital Learning Environment:
- This option is incorrect because MOODLE is not referred to as a Digital Learning Environment, but rather a Dynamic Learning Environment.
- MOOCs Oriented Digital Learning Environment:
- This option is incorrect as MOODLE is not specifically oriented towards Massive Open Online Courses (MOOCs), although it can be used to create and manage MOOCs.
- Multiple Object Oriented Dynamic Learning Environment:
- This option is incorrect because the term "Multiple" does not accurately describe the functionality and structure of MOODLE, which is modular and object-oriented.
E-learning Question 5:
If we combine classroom teaching with e-learning to create a hybrid approach to teaching, it will be:
Answer (Detailed Solution Below)
E-learning Question 5 Detailed Solution
Combining classroom teaching with e-learning to create a hybrid approach to teaching is known as 'Blended Learning'
Key Points
- Blended Learning:
- Blended learning is an educational approach that combines traditional face-to-face classroom methods with online educational materials and interactive online activities.
- This method allows students to benefit from the advantages of both in-person and digital learning environments.
- It promotes flexibility, enabling students to learn at their own pace while also benefiting from direct teacher support and peer interaction.
Additional Information
- Synchronous Learning:
- Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time, such as in a live online class or a physical classroom.
- While blended learning can include synchronous elements, it is not limited to them and includes asynchronous components as well.
- Computer-Assisted Instruction (CAI):
- CAI involves using computers to deliver instructional material, assess learning, and provide feedback to students.
- It is a subset of e-learning and does not necessarily involve the face-to-face component that blended learning does.
- Asynchronous Learning:
- Asynchronous learning allows students to access course materials, complete assignments, and communicate at their own pace, without real-time interaction.
- While asynchronous learning is a part of blended learning, blended learning also incorporates synchronous activities.
E-learning Question 6:
Experimental learning was advocated by :
Answer (Detailed Solution Below)
E-learning Question 6 Detailed Solution
- Humanists, such as Carl Rogers and Abraham Maslow, believed individuals have an innate drive towards self-actualization or realising their full potential. They saw learning as a process of personal growth and development and believed that learners should be actively engaged in their learning process. In other words, learners should be able to shape and direct their learning experiences based on their interests, goals, and unique perspectives.
- According to humanists, experiential or experimental learning fosters personal growth and development. This approach to learning involves actively engaging in experiences and reflecting on those experiences to gain insight and develop understanding. Learners are encouraged to experiment, take risks, and explore new ideas and perspectives. The focus is on the learner's subjective experience and how they make sense of their learning.
- In contrast to the behaviourist approach, which emphasizes observable behaviours, humanists believe that the whole person should be considered in the learning process. This includes emotions, motivations, and subjective experiences. By taking a person-centred approach to learning, humanists believed that learners could develop a deeper understanding of themselves and the world around them, leading to personal growth and development.
Therefore it is clear that Humanists advocated Experimental learning.
E-learning Question 7:
Which mobile application can be used by individuals with autism to create visual schedules and social stories?
Answer (Detailed Solution Below)
E-learning Question 7 Detailed Solution
- Visual Schedule and Social Stories are a set of tools used to help individuals with Autism Spectrum Disorder (ASD) to understand the social world around them better. These tools are designed to provide visual support to individuals with ASD, helping them better understand social situations and daily routines.
- Visual schedules use pictures or symbols to represent different activities or tasks. This can help individuals with ASD to understand better what is happening around them and can help them to prepare for transitions between activities. For example, a visual schedule may include pictures of a person waking up, eating breakfast, getting dressed, and going to school. The pictures can be arranged in a sequence to help the individual understand the order of the activities and can be used to communicate expectations for the day.
- Social stories are designed to teach social skills and appropriate behaviour. They use simple language and visual supports to help individuals with ASD to understand social situations and expectations. Social stories can teach a wide range of skills, from greeting someone to handling frustration or disappointment. The stories are written from the perspective of the individual with ASD and can help them to feel more comfortable and confident in social situations.
- Visual Schedule and Social Stories can be used in various settings, including at home, school, and the community. Teachers, therapists, and parents often use them to support individuals with ASD and help them better understand the social world around them. By providing visual support and clear expectations, these tools can help individuals with ASD feel more comfortable and confident in various social situations.
Additional Information
Autism Speech Sequencing:
- This mobile application is designed to help children with autism spectrum disorder (ASD) improve their language and communication skills. The app uses a picture exchange communication system (PECS) to help users create and sequence sentences using symbols.
Tal to Me 100 Lite – Autism:
- This app is designed for children with autism and other special needs to help them learn and practice speech and communication skills. The app uses a range of interactive activities and games to engage children and encourage them to speak.
SymboTalk-ACC Talker:
- This app is designed for non-verbal individuals who use augmentative and alternative communication (AAC) systems to communicate. The app uses a range of symbols and pictures to help users express their thoughts and needs.
Therefore option 4 is the correct answer.
E-learning Question 8:
Which mobile application can be used by individuals with writing difficulties to improve their handwriting skills?
Answer (Detailed Solution Below)
E-learning Question 8 Detailed Solution
- Writing Wizard Kid Handwriting is a mobile application designed to help children with writing difficulties improve their handwriting skills. The app offers a fun and interactive way for kids to learn how to write letters, numbers, words and sentences.
- The app provides a variety of activities and games to help kids practice their handwriting skills. It includes letter tracing, freehand writing, word tracing and sentence tracing. The app also provides a reward system to motivate kids to keep practising.
- Writing Wizard Kid Handwriting uses a step-by-step approach to teach kids how to write. It provides visual guides showing kids how to form each letter and feedback on their handwriting. The app also adapts to the child's progress and adjusts the difficulty level accordingly.
- In addition, Writing Wizard Kid Handwriting allows parents and teachers to create custom word lists and handwriting exercises to suit the child's individual needs. The app also tracks the child's progress and reports their performance.
Additional InformationSpell Write and Read:
- This mobile application helps children learn to read, write, and spell by using a variety of interactive games and exercises. It includes phonics, sight words, and spelling practice and is designed for children in the early stages of reading and writing.
Word Magic:
- This mobile application helps children build their vocabulary and improve their spelling skills through a series of fun and engaging games. It includes a variety of word puzzles, such as crossword puzzles and word searches, and offers different difficulty levels to accommodate learners of all ages.
Writing the alphabet:
- This mobile application is designed to help young children learn to write the letters of the alphabet by tracing them on the screen of a mobile device. It includes upper and lowercase letters and interactive animations, and sound effects to keep children engaged and motivated as they learn.
Hence option 2 is the correct answer.
E-learning Question 9:
Which among the following are not open educational resource repositories?
A. NROER
B. e-gyankosh
C. National Digital Library
D. OASIS
E. Gyandarshan
Choose the correct answer from the options given below:
Answer (Detailed Solution Below)
E-learning Question 9 Detailed Solution
- Open Educational Resource (OER) repositories are platforms or websites that host a wide range of educational materials that are freely available for use, reuse, adaptation, and sharing. These repositories provide educators, students, and self-learners with access to a wealth of educational resources that can support teaching, learning, and research activities. Some popular OER repositories include:
- A. NROER (National Repository of Open Educational Resources): NROER is an initiative by the Indian government to create a digital repository of open educational resources. It aims to provide access to a wide range of educational materials, including textbooks, lesson plans, multimedia content, audio resources, and more. NROER focuses on providing resources specifically designed for the Indian context, catering to various educational levels and subjects.
D. OASIS (Openly Available Sources Integrated Search):
- OASIS is a search engine for discovering open educational resources. It indexes a vast collection of openly licensed educational materials from various sources, including OER repositories, universities, colleges, and digital libraries. OASIS provides a centralized platform for finding and accessing freely available resources, including textbooks, course materials, videos, and more.
Therefore, both NROER and OASIS are open educational resource repositories, and they do not belong to the category of options that are not open educational resource repositories.
Among the options provided, the repositories that are not open educational resource (OER) repositories are:
B. e-gyankosh:
- e-gyankosh is not an open educational resource repository. It is a digital repository maintained by the Indira Gandhi National Open University (IGNOU) in India that primarily stores course materials and resources for IGNOU students. However, these materials are not openly accessible to the public as OERs are.
C. National Digital Library:
- The National Digital Library (NDL) is not an open educational resource repository. It is a digital platform that provides access to a vast collection of educational resources, including textbooks, journals, articles, videos, and more, covering various subjects and disciplines.
E. Gyandarshan:
- Gyandarshan is not an open educational resource repository. It is a television channel in India that broadcasts educational programs. While it provides educational content, it is not a digital repository where resources can be freely accessed and shared as OERs.
Therefore, the correct answer is option 2) B, C, and E only
E-learning Question 10:
A mobile App and website portal from where you can download all books of NCERT for free:
Answer (Detailed Solution Below)
E-learning Question 10 Detailed Solution
The correct answer is e-Pathshala.
Key Points
- The National Council of Educational Research and Training (NCERT) is an autonomous organization set up in 1961 by the Government of India to assist and advise the Central and State Governments on policies and programs for qualitative improvement in school education.
- The major objectives of NCERT and its constituent units are to: undertake, promote and coordinate research in areas related to school education, prepare and publish model textbooks, supplementary material, newsletters, journals and develops educational kits, multimedia digital materials, etc.
- The e-Pathshala is a joint initiative of the Ministry of Education, Govt. of India, and NCERT and was launched in November 2015.
- It has been developed for showcasing and disseminating all educational e-resources including textbooks, audio, video, periodicals, and a variety of other print and non-print materials for Students, Teachers, Parents, researchers, and educators.
- It provides access to digital textbooks for all classes, graded learning materials and enables participation in exhibitions, contests, festivals, workshops, etc.
- e-Pathshala can be accessed on the Web and is available on Google Play, App Store, and Windows The content is available in English, Hindi, and Urdu.
Additional Information
- The Udaan Scheme, a Special Industry Initiative (SII) for the state of Jammu and Kashmir (J&K), is funded by the Ministry of Home Affairs and implemented by National Skill Development Corporation (NSDC).
- The aim of the Udaan scheme is capacity building of the youth in J&K through skill development and subsequently exposing them to the best of corporate in India.
- The Udaan scheme was promptly launched in the financial year 2011-12.
- SWAYAM is a program initiated by the Government of India and designed to achieve the three cardinal principles of Education Policy viz., access, equity, and quality.
- The objective of this effort is to take the best teaching-learning resources to all, including the most disadvantaged.
- SWAYAM seeks to bridge the digital divide for students who have hitherto remained untouched by the digital revolution and have not been able to join the mainstream of the knowledge economy.